![]() Instead of tying the belt mesh into a knot, I use three subdivided cubes and polygon strips for the tied portion of the belt. The knot on the belt is the only thing to demonstrate from these items. Once the robe is complete, I create a simple belt and cloak. Turning up the radius will impact more of the mesh. ![]() I use Proportional Editing with Connected Only turned on to restrict the effect to the mesh and the radius of your selection rather than the entire mesh. Closing the robe can be a bit tricky, especially if you’re not used to Blender. Although I’m using a paid addon for some of the UV operations, you won’t need to do this: besides the “Quadrify UV Island” tool, everything else I use is native to Blender. Unless you are sculpting on the base mesh or adding fine details to your item or character, you generally want to start modeling with broad shapes and add more resolution and detail as needed.Īfter blocking out the shape and adding resolution, I create some seams to generate the necessary UVs, which are essential for most 3D models, especially their utility for this pipeline. I then add more details with the use of edge loops and subdivisions. Now I start to create the robe by adding a simple cube, then blocking out the shape of the robe. In Blender, I import the character with the Import Character function in CC/iC Blender Tools. I export this character using the Posed option in the CC4 Blender Tool Plugin I’m doing this so that when I import the clothes I’ll be creating, they’ll fit the character pose as a starting point.īlocking Out Clothing with CC/iC Blender Tools ![]() > Free Download Character Setup and Exportįirst, I start with a mostly bare character, except for his sandals and hair. Then you’ll need to download and install the “CC/iC Blender Tools” plugin for Blender. To start off this tutorial, you’ll need to download and install the “CC4 Blender Pipeline Tool” plugin for Character Creator 4. You can watch the timelapse of the robe creation in the following videos and the process for making a fully functional, properly weight-mapped robe will be detailed in a future video as it is a more complicated effort. ![]() Greetings, this is Peter Alexander and the purpose of this article is to demonstrate the Replace Mesh feature in Character Creator and the workflow with Blender. A Fast Way to Update Cloth Design with Free Blender Plugin - Introduction ![]()
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